80 Days

Gather your travelling companions!

The esteemed Mess’rs of the Reform Club (est 1841) have accepted your wager, and the expedition to race the clock around the globe is about to begin…

Players had just 80 minutes to dash around London and raise funds, make critical expedition purchases, and decide who to trust. Where is your rich aunt? Should you pack the case of sherry, or the fine mahogany chess set? Are you going to miss the train?! With cryptic clues, surprise challenges and multiple ways to win, this was a journey unlike any other. I created the clues and puzzles. With its interactive fiction ending, and purchasing choices, this was a game that offered chances for strategic play, and some surprising endings.

You can see a couple of our reviews from The Crumb and Broadway World here.