Made in partnership with Cambridge Museums, Operation Survival was a fast paced puzzle game about climate change. The blend of education and play in Operation Survival took our museum games to a new level. The feedback that it received from players showed a high number of people visiting the museums for the first time and planning a second visit.
At the finale of the game, players were called upon to debate and decide on the outcome of their investigations. This was a moment of agency that drew players into debate and we saw many people engaging with climate change, often for the first time, or in a new way.
I was proud to make a game that used stealth learning so effectively. It demonstrated something I have long believed: that play can be powerful and that people given the agency to create will think creatively. The game was mentioned in a Guardian article here.